Wednesday, March 11, 2009

Wearing Womens Undies

We Cheer

Well, the name is actually so and not Wii Cheer. In my growing arsenal of active Wii games to not be tired of activities is now in this relatively newly released game from Bandai for the Nintendo Wii platform.

The first impression of the game is that it's Super-Kawaii *. I chose the avatar with the two tufts, for it shall be Kawaii way it should. To my disappointment, I did not baptize her to Jessica, but the only place Where I can write my name becomes the name of my save-file. My avatar name is Ai, whether I like it or not. (A brief search on youtube where people put out their gameplay shows that in principle _EVERYONE_ playing We Cheer choose Ai - I'm so mainstream)

You play as the captain of the new admissions a hejaklacklag. One can make their character a little bit - choose a new skin color and hair color, etc. All figures are not available to all hair colors, but has a selection of about ten . One can only be a girl, which of course is a limitation.

You can play one or more players, up to six. But because each player should preferably have two Wii controls were, and most living rooms do not allow cheerleaders you will realize that it has its limits though.



We start with a heel of six girls, the game is to follow the markings on the screen, which shows how to waving his arms, to the beat. A small megaphone in the lower right corner slowly filled with rainbow colors to highlight how exhilarated the audience gets from your wagging. (Hint: they will be pleased if you spots in your movements and Dropper loop if you miss too much) As one manages data align themselves more girls and to win new uniforms.

There are no guys to choose, unlike the All-Star Cheer Squad, which I have not tried, but as I understand the reviews have a lot of what We Cheer lacks.

The interface is awkward, there are long laddsekvenser and between each routine has the same damn conversation over and over with his coach and a rival / love is not gone / participants in the sport to cheer for. Luckily you can skip them, but it is still a lot of waiting for it to load. Very frustrating when you have to cope with a lousy level to move forward and really do not like Hillary Duff and has to run it again and again.

graphics left much to be desired, but to some extent, it is understandable because Nintendo put brown to when they released Wiin and let the visuals take a back seat to keep the cost down and hoped that the concept would help to sell the machine. It was the pretty in.

routines and movements to be expected to do is sometimes incomprehensible. One can get a routine by waving the right way, but you never get time to, for example, practicing a routine with his squad, you go straight from practice standard movements, alone in the gymnastics hall to go to championships. I really miss a proper fitness function. When the team turns or jumps, I stand there like a Muppet, waving his arms. Arm movements are tight and fast and 96% of them I have never seen before. You get some clues by looking at his avatar, but it's rarely time to time. No training is, therefore, without standing directly on the stage and do a routine one never seen before.

A perfect allegory of life: you stand there as a fan and everyone else seems to have been given a script, except you. Definitely a game for those who want to train yourself to live with your existential angst.


On eBay has a resourceful person put up for sale pom-Pomer to put on his Wiimote to increase the authenticity of feeling. Kawaii? Jovars.
The game is set up over a number of arenas, which in turn has a number of tracks over five levels of difficulty. However, as you can handle songs are locked up new arenas, etc. Unlocked songs accompany you to any new stadium, so you must not stay in the same arena until everything is clear - you can jump a bit, which is fortunate because you quickly run out of "easy" procedures.


First the bad:

There is a training course, but you can only train the same fifteen movements - which also do not appear particularly often in the very competitive element, so it fills really no further function.

controls are poorly calibrated, so if you listen to music and rhythm, you are doomed to failure - it just pure luck if one spots. It makes the learning curve is steep and severity are very arbitrary. Since many of the easiest routines is slow I end up quickly in the bizarre situation that it takes up to twenty attempts to pass a enstjärning routine, but I can on the other hand, an advanced, femtstjärnig, hip-hopinspirerad routine at a high pace on the first attempt. The fast routines are simply easier to follow.


User's Guide is short and meaningless. None of it helps me get along better. Everything is trial and error.

So I do not like it at all then? Well, I love it - and hate it. I swear like a BRUSHMAKER when I fail with the same - as the interface - Simple routine for the fortieth time and must listen on the This Perfect Day again (When you fail, you get booed off the stage and throwing paper wads at one) and cheering as the five-star Come On N'Ride the Train sits like a cap on the first attempt. I love my cheer quad that is so kawaii * so I almost died. All the girls look like Bratz dolls and Ai is so cute, so I will beep.

Training torque is a menu where your cheerleader safari mission to help a DULL athletes to regain form by leading him into an aerobics routine. Again, it is out of the dot arm movements, but unlike the cheer routines you can follow the whole routine. Once you have trained down the player you get a reward, usually in the form of a new uniform. This moment is really tiring, even if some procedures, even the long routine, is too short to constitute a real workout.

We forgive you for that game is sweet, but it is badly done - it has in my opinion, botched off a brilliant idea. Plus, because I get sweaty and puff to play it and for two hours of activity is lost without me guess where they have gone.

game is held entirely against girls, who are not already gejmers - the audience are the girls that buy the Bratz and who does not play much video games. It would be a bit more elegant to completely fill the feature, but it's fun and it is possible to do as a group activity - I see, for example for me how to hire a local neighborhood, borrow up all the checks you can come over and have a girl party for his ten year old. I have not tried multiplayer, but suspect that skilled players can not compensate for the weaker players in the squad. I guess everyone must be successful for routine to be successful. It makes me suspect that the multiplayer can be quite frustrating.

big plus for the track list: it is not my tune, but it is the first cheer-game for the Wii, which coughed up money for school drop tracks and club classics instead for homegrown midi mupperier - it makes the game is enjoyable and makes it especially equipped to meet their specific audience. It IS fun to wiggle butt to Star with Erasure and Body Rock by Moby, I Want Candy and Whoomp! There It Is! than to home-cheers. As can be seen here where people with better coordination than I have put their efforts into public view:


Anyone who is interested in cheerleading do probably better to buy All Star Cheer Squad - learn routines will be developed by the choreographer who made arrangements to bring it on - but if you want to have fun, look at the cute manga characters and sweating as it gets well with We Cheer.

* Kawaii - Japanese word used for to emphasize that something is so cute, so you die. Things that are kawaii is also often "chibi" - eg. "Small", but in a figurative meaning referred to something that is childishly cute proportions: small cells, big eyes and big, round heads. An example of a figure who is both kawaii and chibi is Chiyo-chan in manganese Azumanga Dai-Oh:

girl in the picture has not written the letter, but when she grows up she will become a cheerleader.

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